| Forum Home > NL & SM General Discussion > NoLimits 2 | ||
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Member Posts: 1108 |
Alright guys, I have been searching for about 15 minutes for another topic related to this one. I recently visited Ole's site, and check out some screenshots of his upcoming dive machines for the new NoLimits 2 rollercoaster simulation. Updates.
Is it me, or do these photos resemble the work of 3dvip? | |
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Moderator Posts: 1400 |
Wow, that almost looks like real photos! | |
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www.youtube.com/marchingeagle1028
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Site Owner Posts: 2791 |
I belive there was already a topic created for NL2. It looks amazing tho! I cannot belive the textures. | |
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-- CoasterForum Co-owner/Administrator
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Member Posts: 165 |
i'm so pumped for this | |
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Coaster Count- http://www.coastercounter.com/predhockey33
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Member Posts: 158 |
Wow amazing stuff! It all looks so much more realistic now. I wonder what the system requirements are gonna be like for NL? | |
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Member Posts: 165 |
I wonder if your gonna be able to do a splash down because it looks like he put the things that spray the water up on the trains. | |
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Coaster Count- http://www.coastercounter.com/predhockey33
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Member Posts: 1108 |
I think he said he'll be improving the sound alot. I really hope he puts passengers, better stations, qeue lines, the lift motors. It'll probably win some great awards once it is released. | |
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Member Posts: 158 |
Some things i would too like to see include: Actual 3D catwalks.... not the simple paper thin style ones in NL1 and there should be a lot more options for catwalk styles such as the ability to join them together as a continuous walkway regardless of segments. Greater flexibility when it comes to working with 3D files. Would be nice if there was a tool included especially for importing 3ds files which would make sure all the settings where correct so i would appear properly in the sim. A completely revamped Terraformer. I would be a shame to see that beautiful 3D engine go to waste It's all very well and good having an awesome coaster but if its sat on a boring flat open load of grass its not going to feel right. It should be much easier for people to create interesting terrains. A copy and paste function within the editor would save hours of time. Paintbrush for dropping in trees..... putting them individually is a joke when your trying to make a forest! Day/night cycle system simillar to RCT3 perhaps? And finally support for lights. Station lights, walkway lights, light becons for the tops of lifthills etc.... Volumetric lighting may be asking a bit much considering NL renders on the fly but on a powerful enough machine it would be amazing. | |
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Member Posts: 11 |
Can't wait, but I love to have people in the game!! | |
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www.amusementparkauthority.com/
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Member Posts: 774 |
Woah. . . I thought those were real pictures at first. | |
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Member Posts: 405 |
if this comes out then i will start useing NL insted of rct3 all the time and here are some more pics of it | |
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Member Posts: 774 |
=0 the rails are worn! | |
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Member Posts: 11 |
Is there a date when it comes out? | |
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www.amusementparkauthority.com/
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Member Posts: 405 |
no i have looked all over the place but the way they are produceing things at the moment i think it could be in 2011 and i will put a video up for u all to see with what they ahve done so far | |
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-- DJ Mean Entertainment Add me on: Facebook - Youtube - PSN= DJ_Mean
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Member Posts: 519 |
I will completely ditch rct3 if they turn NL into a theme park simulation game... | |
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Member Posts: 405 |
guys here is a video of no limits 2 trust u will love it http://www.youtube.com/watch?v=KLf5b9-G7no | |
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-- DJ Mean Entertainment Add me on: Facebook - Youtube - PSN= DJ_Mean
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Member Posts: 165 |
I heard it was supposed to come out around now but obviously it got delayed. What was that song in your video | |
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Coaster Count- http://www.coastercounter.com/predhockey33
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Member Posts: 405 |
um i think it was called hard core virus but i have a fab video coming out in the min tht you will all love | |
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-- DJ Mean Entertainment Add me on: Facebook - Youtube - PSN= DJ_Mean
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Member Posts: 1108 |
So, guys, Ole mentioned, his target for the release is Spring 2011 (however in some of his later posts, he says maybe late 2010):
Good news for Dave, copy and paste will be one of the many options in the simulation. Ole listed down these things:
-No more Editor and Simulator, it will be put together and will be much easier to use:
-Working on a built-in Force Vector Design Tool, that will allow you to create tracks specified by G-Force values. -You will be able to create parks (Wow!) -Snow is now an option in weather: -Better graphics:
-The work is about 60-70% completed! (Which gives it better info cause the target is around end of 2010, spring of 2011).
More updates will follow.. | |
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Moderator Posts: 706 |
moved to NL Discussion | |
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-- The one and only Not funandonly Deathfearsnone
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